Groom Guide for MetaHumans for Unreal Engine 5.7 and earlier
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RealTime Hair
A new version - Groom Guide For Metahumans for UE 5.6-5.7
Custom hair creation and setup for MetaHumans: best practices, groom settings, tools, and plugins.
In this Guide:
• MetaHuman Groom System & Workflow Explained
• Making Hair in Blender, Houdini, and Maya
• Exporting Grooms & Importing Grooms to UE5
• Groom Asset Settings and attaching hair to a Metahuman
• Hair Simulation & Rendering tips
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17 page PDF
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